Skinning is used to transform the model according to the transformation of one or more nodes also called bones or joints. If there is no current animation, the queued animation will be executed immediately. So make sure to select all the nodes and animations when exporting to FBX. An animation is a sequence keyframes of transformations which are applied to one or more nodes of the model. You can alter those values to control the animation during execution. Otherwise the queued animation will be executed when the current animation is ended including all loops remaining. While an animation is executed, all the affected nodes will have the isAnimated member set to true.
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